Masters
From WhiteStar 02
Update 2008/03/31 - I have handed in my Masters Thesis, so I will soon be updating this page with some more precise descriptions of my Masters project, as well as videos and pictures.
Here I will eventually describe some of what I want to do in my Masters project. For now, I'm concentrating on designing and developing the basic system that will allow me to replicate the previous work that is needed for what I want to contribute to the field of Computer Graphics, as well as test some hypotheses that I have.
Suffice it to say for now that the system in question needs to be able to raytrace a given scene, as well as display that same scene in realtime (OpenGL), and both images need to have a pixel-perfect overlap. In addition, the raytracer needs to be as fast as possible and will need to support global illumination (probably by photon mapping). For now, I have a basic (distributed) raytracer and a basic realtime engine designed and developed. I need to integrate the two and get them to talk to each other, and then I will have to get into the more complex stuff, starting with the global illumination calculations and going from there.
Stay tuned.
[edit] Literature review
Here are the references for my Masters thesis literature review.

